Some of the texturing work I've done on our indie game Mortal Shell using Substance Painter.
A bunch of models shown below were designed/highpoly modeled by either me or Dmitry Parkin or by both of us in collaboration.
https://www.artstation.com/dmitry_parkin
Then the "retopologized" lowpoly models were done by:
Dmitry Mishur
https://www.artstation.com/darkmarekl
Daria Parkina
https://www.artstation.com/daria_parkina
Lera Nilova
https://www.artstation.com/res
Evgeniy Pyrch
https://www.artstation.com/extruder676
First few images show the posed models in Unreal Engine and the rest are screenshots from Substance Painter. Kudos to Anton Gonzales for setting up the shaders in UE4.
https://www.artstation.com/gonzamancg